Beginner-Importer Basics

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Learn the basics of the current RCT3 Importer.

Importer Basics

In this tutorial I am going to teach you the basic of 'Importer V17', I have included heaps of pictures so that this tutorial is very easy to follow.
Well to get started...


 

1st- I take it you have downloaded the importer, now open its containing folder(extract it if necessary). It should appear the same as the image on the right.

TIP:

If you get a "Mingwm10.dll' error, this simply means you are missing a required file to run the importer. To fix this issue follow this link.

 

 

 

 


 

2nd- The importer should appear the same as this...


 

3rd- Set a prefix i.e. your name or alias, this is used as an addition to the title.

TIP:

It is not required to set a prefix and it can infact be annoying as it can affect how it is sorted and ordered in RCT3.

 

 

 

 


 

4th- Select a theme type(usually set on generic). This not really important to set as most users leave the settings showing all themes in RCT3.

 


 

5th- Set the theme name. Try to make this as specific as possible as most downloads are determined by the title of a set. Keeping it specific leaves no room for disapointment.


 

6th- Now that we have set up the general information for our scenery we can create our scenery ovl.

TIP:

An ovl is a file created that holds the date for your scenery items. You can set LOD's(Level Of Details), multiple models and how they conform to the environment in the game.

 

 

 

 


 

7th- A new window should just have popped up this is where we create our scenery ovl. Now don't be intimidated by this window, it can be a bit off putting at first with textures and LOD's but with a little practice you will have it all down pat in no time at all.

TIP:

Here it is important to know what every option means. For basic scenery you can follow a tutorial but when it comes to complex sets it is important to have a complete understanding. Click here to broaden your knowledge.

 

 

 

 


 

8th- We start by adding our texture's, to do this select 'add' in the texture frame.

TIP:

In more complex sets you will have more then one texture so it is extremely important to name all textures so to avoid confusion.

 

 

 

 


 

9th- Another window should now appear, from here you can select your texture/s.

TIP:

If your texture does not appear then check the file format that the texture is saved as. Be sure that the file format is supported by the importer.

 

 

 

 

 


 

10th- Now that you have added your textures the scenery ovl window should show your texture name in the texture frame.


 

11th- Now that our ovl has the correct texture files it is now time to add the appropriate 3D modeling file. To do this press the 'Add' button in the model frame.


 


12th- A new window will appear, some of the information here can be quite confusing but really it is fairly simple.

TIP:

'Groups(Meshes)' Frame- Displays groups and meshes, representing textures.

'Effect Points' Frame- Displays Effect points indicated by vertices in your model.

'Transformation Matrix" Frame- Controls the rotation and angling of the object once imported into RCT3.


 

 

 

 


 

13th- Now we have a general idea of all the options in this window we need to add our actual model. To do this select the 'browse' button.


 

14th- Now find and select your model, this is generally an .ase file.


 

15th- Now in the groups frame on the right you will notice that something has appeared here, they should be names of grouped meshes. If it simply says ungrouped than you have not grouped your textures properly in SketchUp(if this is the case you may need to go and fix it, this is not a problem if you are only adding one texture).


 

16th- You now need to select the correct texture for the correct group.

TIP:

Naming the texture the same as the group name can be a good idea when working with complex models containing multiple textures and groups. See as though every group contains only one texture it makes sense to use the same name. Stops confussion.

 

 

 

 


 

17th- Now that you have selected the correct and corressponding textures you may click 'ok'. Congratulations you have now finished setting up your model.


 

18th- Your 'scenery OVL' window should now look like this.

TIP:

If your OVL window appears differently please back track the steps to find what you missed.

 

 

 

 

 


 

19th- Now now you simply press the 'A' button in the 'LOD'(Level of Detail) frame. This will automatically set all the details needed for your Custom COntent to function and appear correctly.


 

20th- Your scenery OVL window should now look like this.


 

21st- You can now click create scenery OVL.

TIP:

The scenery OVL is a set of compressed information storing all data that has just been needed until the game engine calls upon it for use. i.e. when added and loaded to the game.

 

 

 

 


 

22nd- Now you need to set the save location so that you can retrieve the file later on.

TIP:

Having a specific folder for each set is necessary. Make sure you give all your files meaningful file names.

 

 

 

 


 

23rd- Now simply cross out of this window and proceed to the next step.


 

24th- A new window will pop-up asking if you wish to quit, click 'yes'.

TIP:

As long as you have saved your file you will not lose any data. This is why it is important to locate these files in a common place so that they are not misplaced.

 

 

 

 


 

25th- Now we have set up our ovl it is time to add our Icon Sheet, this is referenced once in the game for the icons for the set and for each piece of scenery. If you have created your Icon sheet yet then view this tutorial. Now you should have your icon sheet prepared go back to the importer main screen and select icon textures.

 


 

26th- A new window will appear, click 'Add'

 


 

27th-Another window will appear, now click load.


 

28th-Now you need to locate your icon sheet.


 

29th-Once loaded it should look like this...
Now you can click ok.


 

30th- Your texture manager window should now look like this...


 

31st- Now we need to set the icon references.


 

32nd- When the new window pop up click the auto button. See below...
Now click OK.


 

33rd- Now you just need to select the correct icon sheet, for this tutorials that is easy as we only created one.


 

34th- The icon manager window should now look like this...


 

35th- Now it is time to set the text strings(these are names given to objects in the games).


 

36th-Select add in the new window.


 

37th- Type the name of an object


 

38th-Now hit copy as you want these names to be the same.
Now you can click Ok.


 

39th- Your text manager window should now look like this...
Now you can click close.


 

40th- We can now finally set up the scenery settings. Click the scenery button to do this


 

41st- Once the new window appears select add

 


 

42nd- A new window should appear and look like this…


 

43rd-Since we have already created our scenery ovl earlier we can simply load it. Click select ovl.
Now simply locate and open you Scenery ovl.


 

44th- Now that you have loaded your ovl we need to locate it within the theme folder. Just give it a simple name i.e. your name and packs name.


 

45th- Now we need to set up the group icon and name. First select the correct icon reference that you set earlier.


 

46th- Now simply select the group name string that you created earlier

 


 

47th- Now we need to set up the scenery icon and name. First select the correct icon reference that you set earlier.


 

48th- Now simply select the scenery name string that you created earlier


 

49th-Now you need to set the unknowns like this


 

50th- Once your scenery setting look like the picture above than you can press ok.


 

51st- Your scenery manager window should now look like this…
You can now close this window.


 

52nd- Now be sure to save your themed file incase you ever need to come back to it(trust me you will need to come back to fix things).


 

53rd- Now that you have saved a backup copy simply press install, congratulations you have just imported your first CS set into RCT3.


 

54th- Thats it for this tutorial. COngratulations on completing this long tutorial and I wish you all the luck with your future sets.

Oz


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      AND `data` NOT LIKE '%Yahoo%'
      AND `data` NOT LIKE '%Snoopy%'
  65. SELECT w.tstamp, w.this_user, w.that_user, w.output, w.app_id, w.plg_id, w.icon, w.STATUS, u1.name AS this_name, u1.username AS this_username, u2.name AS that_name, u2.username AS that_username, a.name AS appname, p.name AS plgname, ju1.show_name AS this_showname, ju1.avatarid AS this_avatarid, ju1.sex AS this_sex, ju2.show_name AS that_showname, ju2.avatarid AS that_avatarid, ju2.sex AS that_sex 
      FROM (
                                                    SELECT DISTINCT w1.*, w2.userid, w2.tstamp
                                                   
      FROM jos_jss_thewall w1
                                                    JOIN jos_jss_thewall_users w2
      ON w1.id = w2.wall_id
                                                           
      AND w1.this_user = w2.userid
                                                   
                                            ) w JOIN `jos_jss_users` AS ju1
      ON ju1.user_id = w.this_user  JOIN `jos_users` AS u1
      ON u1.id = w.this_user 
      LEFT JOIN `jos_users` AS u2
      ON u2.id = w.that_user 
      LEFT JOIN `jos_jss_users` AS ju2
      ON ju2.user_id = w.that_user 
      LEFT JOIN `jos_jss_apps` AS a
      ON w.`app_id` = a.`id`
      LEFT JOIN `jos_jss_plugins` AS p
      ON w.`plg_id` = p.`id`
      GROUP BY w.tstamp
      ORDER BY w.tstamp DESC 
      LIMIT 10
  66. SELECT id
      FROM jos_menu
      WHERE link = 'index.php?option=com_jdownloads'
  67. SELECT cat_id
      FROM jos_jdownloads_cats
      WHERE published = 1
      AND cat_access <= 01
  68. SELECT *
      FROM jos_jdownloads_files
      WHERE published = 1
      AND cat_id IN (4,5,6,3,7,8,9,10,11,12,13,14,15,16,17)
      ORDER BY date_added DESC
      LIMIT 5
  69. SELECT `sefurl`, `Itemid`
      FROM `jos_sefurls`
      WHERE `origurl` = 'index.php?option=com_jdownloads&catid=7&cid=96&task=view.download'
  70. SELECT `sefurl`, `Itemid`
      FROM `jos_sefurls`
      WHERE `origurl` = 'index.php?option=com_jdownloads&catid=7&cid=95&task=view.download'
  71. SELECT `sefurl`, `Itemid`
      FROM `jos_sefurls`
      WHERE `origurl` = 'index.php?option=com_jdownloads&catid=12&cid=94&task=view.download'
  72. SELECT `sefurl`, `Itemid`
      FROM `jos_sefurls`
      WHERE `origurl` = 'index.php?option=com_jdownloads&catid=16&cid=93&task=view.download'
  73. SELECT `sefurl`, `Itemid`
      FROM `jos_sefurls`
      WHERE `origurl` = 'index.php?option=com_jdownloads&catid=14&cid=92&task=view.download'
  74. SELECT cc.id, cc.userid, cc.comment, cc.name, cc.username, cc.email, cc.date, cc.object_id, cc.object_group, '' AS avatar
     
      FROM jos_jcomments AS cc
     
      LEFT JOIN jos_content AS c
      ON c.id = cc.object_id
     
      WHERE cc.published = 1
       
      AND c.access <= '0'
       
      AND (c.publish_up = '0000-00-00 00:00:00' OR c.publish_up <= NOW())
       
      AND (c.publish_down = '0000-00-00 00:00:00' OR c.publish_down >= NOW())
       
      AND cc.object_group = 'com_content'
       
      AND (c.sectionid IN (5) )
     
      ORDER BY cc.date DESC
     
      LIMIT 5
  75. SELECT a.id, a.sectionid, a.access, CASE WHEN CHAR_LENGTH(a.alias) THEN CONCAT_WS(":", a.id, a.alias) ELSE a.id END AS slug, CASE WHEN CHAR_LENGTH(cc.alias) THEN CONCAT_WS(":", cc.id, cc.alias) ELSE cc.id END AS catslug
      FROM jos_content AS a
      LEFT JOIN jos_categories AS cc
      ON cc.id = a.catid
      WHERE a.id = 19
  76. SELECT title
      FROM jos_content
      WHERE id = 19
  77. SELECT `catid`
      FROM `jos_content`
      WHERE `id` = '4'
  78. SELECT `catid`
      FROM `jos_content`
      WHERE `id` = '2'
  79. SELECT `sefurl`, `Itemid`
      FROM `jos_sefurls`
      WHERE `origurl` = 'index.php?option=com_content&catid=1&id=2&view=article'
  80. SELECT `filters`
      FROM `jos_sefexts`
      WHERE `file` = 'com_aikadmin.xml'
      LIMIT 1
  81. SELECT `filters`
      FROM `jos_sefexts`
      WHERE `file` = 'com_weblinks.xml'
      LIMIT 1
  82. SELECT `filters`
      FROM `jos_sefexts`
      WHERE `file` = 'com_chronocontact.xml'
      LIMIT 1
  83. SELECT `sefurl`, `Itemid`
      FROM `jos_sefurls`
      WHERE `origurl` = 'index.php?option=com_jdownloads'
  84. SELECT `filters`
      FROM `jos_sefexts`
      WHERE `file` = 'com_lyftenbloggie.xml'
      LIMIT 1
  85. SELECT `filters`
      FROM `jos_sefexts`
      WHERE `file` = 'com_quickfaq.xml'
      LIMIT 1
  86. SELECT `filters`
      FROM `jos_sefexts`
      WHERE `file` = 'com_phocadocumentation.xml'
      LIMIT 1
  87. SELECT `sefurl`, `Itemid`
      FROM `jos_sefurls`
      WHERE `origurl` = 'index.php?option=com_content&layout=form&view=article'
  88. SELECT `sefurl`, `Itemid`
      FROM `jos_sefurls`
      WHERE `origurl` = 'index.php?option=com_content&catid=39&id=67&view=article'

•Language Files Loaded•

•Untranslated Strings Diagnostic•

MYDETAILS	::LyftenBloggieBuildRoute()	[/home/goopedg1/public_html/components/com_sef/joomsef.php:215]
MYENTRIES	::LyftenBloggieBuildRoute()	[/home/goopedg1/public_html/components/com_sef/joomsef.php:215]

•Untranslated Strings Designer•


# /home/goopedg1/public_html/components/com_sef/joomsef.php

MYDETAILS=MYDETAILS
MYENTRIES=MYENTRIES